I’ve been using Modo for years but making the jump to Blender with the added pressure of figuring it out enough to use it professionally in another month or two. I really, really like it BUT I’m also in over my head.
My questions are, how do you take a low poly model and export as a smoothed, creased, rounded .stl file? The subdivision modifier seems like its purpose is for rendering quality and not smoothing out the actual surfaces for export to a 3D printer. If I go to edit mode, select my model and choose subdivide, 2 or 3 times, all that happens is my low poly model comes out as a faceted (not smooth) high poly nightmare. Clearly, I don’t know what I’m doing.
Ultimately, I’d like to transfer 75+ Modo files to Blender. Do I really have to go through each one and redo the creases, mark sharp, etc? Or is there an easy way to transfer files?
I’m including images of my Modo workflow and my attempt to get Blender to do the same thing. You can see that the results are wildly different.