Monster's Memory

Monster’s Memory


A game of the stonies series.

Date: 05 Oct 2010
Version: 1.1
Requirements:
Blender 2.49b or 2.5x (since 1.1)
Installation:
Copy all files (blend + png) into one folder (start folder).
Start Blender and open the blend.
Press <P> to start.
Goal:
An PNG from the start folder is shreddered
and hidden into a few stones. Find the corresponding
stones (yes the image was copied :slight_smile: ).
Matched stones are taken away and the image part
is placed at the below solution field.
How to play:
Use the Mouse

  • LMK at a stone to turn it

  • LMK at another one to turn a second stone.
    –> If the stones match they go away

  • LMK or waiting will turn not matching stones back.

  • <ESC> to quit
    Sorry, there is no sound.

Customization:
Want to have your own images?
[INDENT]Just place your PNGs at the start folder.
A random one will be selected.
[/INDENT]I managed to solve with 110 tries.

Update:

  • 1.2 - packed missing image into the file; small change on the success message
  • 1.1 - added Blender 2.54 support

Have fun
Monster.

Attachments



MonstersMemory1.2.blend (549 KB)

Looks good, I will be very interested in looking at the code…

Err… where’s the start folder?
In any case, this is a great game, very instructive indeed!

I need to use a few of the scripts in my game or at least adapt/modify them.

For the terrain, I need to change 2 images from the folder, to the material!
If type=A and place=1, load HM_A1.png and TM_A1.png, something of the kind!

And thank you Monster Sensei for sharing!

It was meant as a working demo for the Select.py and Hover.py modules.
Excluding Select.py, Hover.py, Cursor.py, Registry.py, Utils.py it was a one day project.
That is the reason why Puzzle.py is that bad commented :). I will check if I can get it Blender 2.5 compatible.

The start folder is where the blend resides :).

Hi Monster, I didn’t get time to check this properly earlier, but I’ve had trouble getting it to work.
The game plays OK and the tiles match, but they are all blank white tiles.

Maybe the textures were not packed?
I tried adding a PNG to the folder, but it didn’t help.
I get this message:

unable to initialize image (0) in MAImage, image will not be available.

It’s a shame because I’ve really been looking for the chance to load textures…
Did you use the video texture function?

Smpking_mirror
you are right. Without the packed image the VideoTexture module can’t replace it.

I packed all data into file with version 1.2.
I think it should be visible now :slight_smile:

Yes, it works perfectly now.

I’ll take a look at how you’ve used that code… It looks interesting.

After getting confused and randomly clicking, I finally get this, ‘Tries 34 / -1 pair left’, I guess you never 2.6-ed this! XD
http://imageshack.us/f/839/picture3ftd.png/

Great work Monster intresting game! thanks!