Hello! I’ve been working like a madman on this for the past 2 weeks and wanted to post it here to make sure that I’ll actually finish it
This is going to be a pretty complex reconstruction of the amazing Mont Saint Michel, although I’m changing the design and layout quite a bit in some places.
To make sure that this won’t take forever (and to keep enough flexibility for making adjustments along the way), I’m trying to figure out a fast and simple procedural workflow for these kinds of scenes. At this stage, most of the heavy lifting in terms of modeling is being done in Houdini. The detailed parts (like the abbey and other unique structures), as well as shading, rendering etc. will all be Blender.
Here’s what I got so far. feedback/ideas welcome
The general layout for the whole thing. (the abbey is just an import from google maps, everything else is already my work)
Testing house generation with a small part of the township. The asset I’m making in Houdini converts my simple blockout from Blender into more detailed models (which takes just 30 seconds in this case )
And here’s what I got for the cliffs so far. I’m bringing a simple sculpt of the terrain from Blender into Houdini, where the sloped parts are turned into a simple cliff mesh, and back in Blender I’m using micropolygon displacement to get more detail in there.
Also, here’s my artstation with some older projects: https://www.artstation.com/jasperschubert