Since creating the original post, I’ve received some feedback for the Kitchen Knife model. It took me a little while to implement said feedback, but I’m happy to say the asset is a lot better now. Among several improvements, the model is significantly more optimized (sub-1K faces, if I’m remembering correctly.)
Hopefully we’ll see it on Poly Haven soon, perhaps even as early as the first few months of next year (there’s already quite a lineup of high-quality models scheduled for release until December, I think.)
Base render
Render with added glare and lens distortion