More screen space global illumination with EEVEE

Again, using screen space reflections and glossy shaders with high roughness values instead of diffuse shaders, just like my first test posted here
This time with the archiviz EEVEE-demo.
It’s far from perfect, but it might be usable in some situations, I think.

No light probes used, only one light, render time was around 7 seconds.

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