Most missed Add on's

Still no updated AnimAll included among the Blender 2.8 add-ons. :cry: It allowed you to animate anything: vertices, curve points, lattice points, vertex colors and more. I guess the developer won’t update it anymore. Maybe someone else would be interested to continue development?

You talking about the create primitive addon? I had that working in a earlier version of 2.8.

I am finally using 2.8 since rc1 for modeling because almost all add on I use in 2.79 already ported, especially pie menu editor, re-last and Vertex Color Master.
Add on that I am missing are to straighten and or space evenly vertices but I found the tools in Looptools, the one still missing is or can’t find replacement for it is Select by Color, to select all faces based on the same vertex color.

Greetings. So far I’m disappointed with MakeHuman import (.MHX2) and MakeWalk.
I create simple short story videos and those tools were really helpful.
I will keep checking for updates, but will be spending most of my time in 2.79 until my current projects are done.
Otherwise, 2.80 looks like a success!

DirectX exporter. I need it for the work on my ship.

The VSE Transform tool is a must for video editing with multiple overlay images. It allows to transform anything in the VSE preview window with G, S and R.

VSE Transform Tools is available for Blender 2.8 (for quite a while already), so you don’t have to miss it. :slightly_smiling_face:

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I started with Blender 2.8 and have no prior experience with the software, but I could say that Retopoflow is definitely the add-on I miss the most. After learning retopology in Maya, Blender feels very bare bones by comparison. Retopoflow seems to me like it would solve a lot of issues I have working with Blender for modelling, but preferrably I would like BF to make a fully featured retopology workflow that does not rely on add-ons in the near future.

Thanks! I guess I should’ve looked for it properly.

So now I went through some other addons I used and I did manage to find a 2.8 update to the awesome Animated Render Border.

For those who don’t have it yet:
https://github.com/RayMairlot/Animated-Render-Border/tree/2.8-Update

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Real Time Animation
Any one miss this addon : https://www.youtube.com/watch?v=JVIdlfNFlro
I port it for Blender 2.80, yo can download form my github here : https://github.com/SavMartin/Real-Time-Animation-Addon-Update-to-2.80/releases/tag/real_time_animation_2_6
Hope you like it. :wink:

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I really miss per object face counter and quick tris / quads / ngons selector:

It was a separate addon in past but at some point was included in Edit Tools 2 addon. Similar addon in 2.8 doesn’t have it:

My most missed addon: Sketchup Importer

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Try Meshlint.

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You can download from my github : https://github.com/SavMartin/meshlint-Update-to-2.80/releases

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3dnp for 2.8 Its a really clever setup for making a 3d spinning camera of a character, but unfortunately the plugins very old and hasn’t been updated in a while. Would be nice to get the buttons back somewhere to access the settings. Plus the setup for the coding afterwards is a little tricky for non coders. for those interested it still works in older builds and the website shows some cool examples. http://www.thoro.de/page/3dnp-introduction-en

One of the most beautiful addons ever tried is “Animation Joiner”

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hi. i couldnt find someone here wrote about one very important addon for rigid body constraints which is BULLET CONSTRAINTS TOOLS

it was super time saver for 2.79 and cant find alternative for 2.8
please maybe someone can update it for blender 2.8?
here the website: https://bwide.wordpress.com/scripts/bullet-constraints-tools/

but link not working anymore so found here: [WIP] Bullet Constraints Tools 0.3.7

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I ported old Face Info / Select addon to 2.80 (I didn’t like meshlint :stuck_out_tongue: ). It’s missing edit mode auto update from Edit Mesh Tools version, but otherwise works fine:
%D0%B8%D0%B7%D0%BE%D0%B1%D1%80%D0%B0%D0%B6%D0%B5%D0%BD%D0%B8%D0%B5
mesh_face_info_select.py (4.4 KB)

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Mesh select mode pie menu

this simple one is kinda crucial for my workflow
https://blenderartists.org/t/mesh-select-mode-pie-menu/624760
so if anyone would know how to make it work in 2.8 that would be great

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Check out that thread.