My 3D adventure fighting game

Hi guys,

So, i put some order in my template and it starts to look good.

capturing screen always make it looks a bit laggy, but the game is really super smooth and CPU at 2%

To summarize my template, i would say that my command input (4 button on the keyboard, mouse moves and left click only) and their combinations are recorded and filtred with external facts (like distance to enemy, attack angle … ) to produce a multivariate index to go search in an "action strips library. The sensors are limited to the minimal and the pulse mode is avoided. The navigation system is based on the move of the mouse and the proximity of the target. I’m wanting to have the most enjoyable and smooth combat game-play possible running on very low PC config with an arcade-like experience :slight_smile:

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