working on creating a super template with no dynamic physics so far. Pure arcade style. Sorry for damn OBS recorder glitch at the end. In this video, i just demo the collisions of some parkour objects to redefine a running action
“Almost” done the adaptive collision system. Here below, the character will automatically jump over the fence in the good direction regarding the hitPoint and not the world coordinates of the object. (still have to modify the animations)
Stairs , ladders, barrier, beam , elevator , wall borders , doors. The 7 static building objects you will collide with.
Automatic-action-collision for elevation and its border. No special button to push. The stance matters. For exemple, no flip on wall if character is simply walking, no slow-down jump from the wall if character is running
Starting to slowly work on the fighting aspect of the game That was my main error during many months… i started to think about complex combat system while i didnt had built my basic game system . so that’s why i felt i was never going ahead in my project asthe state of my game developpement was roofing as a simple 3D viewer . ." press that button to make cool kick " .
I’m interested about a community project around making a template/started kit because so many people like to perform into making top-scripts but they never though about simple things like motion sequences, utility of action layers in a combat system, how ennemies must face, or even something like managing multiple collsions or the algorithmic around activating-deactivating collisions regarding how the character needs to interact with them.
Also, it’s funny when you recall that dodging is an element of the fight … Here, below :
move + mouse over (+ennemy launches attack ?) ~ a dodge movement. Still looks bad, will work on it.
just using my old combat moves (not mixamo) and see the result with the dodging moves. Everthing has to be tuned, so it looks a bit messy. I know exactly what im doing … but mixamo combat moves were mocap on an old man ? They have no energy and they are not linked… (dont share the same starting and ending frame)
if anyone has a full set of boxing move animation (like Unreal/Unity animation pack) … would help me much !