You can’t imagine playing a game in a pink world
i should try to finish this game
Thx for all your favs.
I extended the map, put lights and put a lift (need to custom it )
running on Ryzen 3 with APU
direct link streamable.com/17vk9
@Cotaks , does UPBGE-eevee is better with the lights ?
- Not going through walls
- Light bouncing on walls for a global lighting in a room (here, i make walls emit light )
- Making objects produce light them-self
I have UPBGE eevee but i have no idea to use the options
I bet, but don’t ask me, i’m not using 3.0 because it’s still a wip and not all functions are in it yet.
You should look at @BluePrintRandom topic, he got some nice lighting and bloom effects going on. I believe he is using 3.0.
Also one trick to stop a lot of lightbleed is by using thick walls and overlap them a little, like roof let half of it overlap the walls etc.
i just tested UPBGE eevee and it seems good avoiding having lightbleed but unfortunately it crashes all the time.
UPBGE EEVEE an earlier build crashes on Material management but not UPBGE 0.3…
(ive tested that UPBGE 0.3 is Tech Demo READY, i have yet to drop a new video)
I still have yet to play around with it ive been so focused on my project i havent really found a time to use it well.
Fred/K.S
is UPBGE 0.3 really superior to BGE 2.79 with some 2d filters ? I would like to know where i can read any doc explaining what UPBGE brings more than BGE
upbge 0.3 is based on 2.8 that uses eevee is the render engine.
so yes, its vastly superior rendering tech to 2.79
sorry, i meant upbge 0.24
I Like the game my friend ! Nice environment and everything ! The animation is cool too, everything is cool.
My game so far. Added features
I would really like to have it in UPBGE eevee 1 day @lordloki_reloaded @BluePrintRandom
very nice job
thank you. I have a new fan ?
Here, just little fight ending (will remind us good old games)
(dont forget to put the sound on)
(she looks ugly coz straight savage poly reduction )
meaty punch sounds, i like it. is it purely classic 1v1 or will we see team fights too?
it will be like the good old game Fighting Force . She will have another female team mate and they will fight together up to 5 villains in the same time Just need ttime to review all the animations and and the AI
i tried to do something near Dead Rising and L4D2 But your efficency in logic is amazing, congrats for the code
Yes, my game system is somehow a success as when i show cased it in a show event for video games, not less than 3 people said to me that " yeah but you know, BGE is faster that UE "
i think you probably gone too fast in your project. Maybe you had too much logic bricks and no python ?
i used logic brick just for some camera switch, audio soundtrack, the main issue is my code, every object in scene is called by it (for h in scene.objects: ) and it assign Status, property LOD, a lot of things.
But every “if property in h” is a weight more T_T, and for works an “openworld” needs many object.
i am recoding all from sketch for find some why to call functions in a smooth way.