maybe you should cap your animation framerate to 30
Lets see if the animations can play smoothly…
Fred/K.S
maybe you should cap your animation framerate to 30
Lets see if the animations can play smoothly…
Fred/K.S
nah, it’s ok . I prefer to let everything play at full speed. I can still play fullHD and put some 2d filters to lower the fps. Like here below.
camera is improved once more . Python module pulsed by a mouse-move sensor only. I’m dreaming to be able to make my own logic bricks in C++ to have it hyper fast… who had already made bricks for the BGE ?
new camera
Camera behaving different near close spaces (like doors)
Cutscenes
ladders with Character physics
She’s thicc!
Damn, of course it’s her
yes, so now she ate some spinash and lift some weights at the gym.
wall climbing
elevator
She strong wuman
spider-chunli xD
Look pretty cool.
thx for comments. Helps me to keep working on it after work
little ray sensors to walk over obstacles (so no more blocked by a step a bit too high)
Nice solution… but isnt there the “step height” parameter in the character physics type? Or are you using a different type of physics object?
its character physics but the step height already setted on max (look 2 videos above, she was stucked against the beams).
I will also use this system for other later obstacles
so rigged car to help you to get in and hand the wheel like a true boss (yes animation is cheap)
improved the fighting stance . See you next week for update !!!
more energy in the hits
reviewed my pathfinding algo system based on checkpoints. Edges can be cropped
cautious-ai : run to a destination but avoids you by recomputing another way or stay still if you get too close or plug the destination with no other way to go around you
coolio, waiting for a demo
made a fighter suited to it, wish I could do clothes tho.
thx and welcome to BA. If you made clothes or anything, you can ofc showcase them here for comments and praise