Hello everyone!
This is a tutorial series aimed at complete beginner in the game engine that you teach you in great detail how to create a basic platformer in the BGE. I hope you’ll find it useful and don’t forget to leave me your feedback!
Part 1 : Movement setup
Part 1.5 : Physic types, shaders and collision bounds
Part 2 : Double jump setup
Part 2.5 : Local vs global, Touch vs collision and bugs in part 2
Part 3 : Pickup objects
Part 3.5 : UV and object animation
Part 4 : menus and healthbar
Part 4.5 : Text, scene, animation and controllers
Part 5 : counters (real time text objects)
Part 5.5 : Modify the realtime bitmap text image
Part 6 : Character animation
Part 6.5 : Introduction to rigging and animation
Part 7 : Enemy setup
Part 7.5 : Sounds and 2D filters
part 8 : Conclusion
I have also added the initial and final blend file if you would like to poke around or compare your final result. Note that some .5 part changes did not affect the final part (the double jump with cervo control for example).
Enjoy and start making those games already. ^^