I really like what you are saying there
It’s actually quite inspiring. I do like to watch shows alot and how you used my own words back at me with “You once told me 10 seconds was enough to tell a story.” that got me pretty good thinking. “yeah i did say that. O_o”
Starting a scratch project and rip apart what i have and restart does sound like something that is probably needed and i have to accept. A “heavy sigh” might be an understatement lol.
I have some interesting news however, something that has me very excited. You say that what goes into the great 3D anime models is their wonderful texturing. The more i look around at it, i couldn’t agree more. So i’ve actually been practicing some texturing. I learned that the vertex paint option is not only in the UV Image editor, but also in the viewport to allow you to paint directly on your model. It’s really neat and decently helpful. My skills for drawing textures is still greatly lacking so i think i may need to paint the texture and then import the texture into photoshop and put on some real detail using my paint as a base. I havn’t tried that just yet though.
I learned that some people sell 3D models online and that has been fantastic news for me and i’ve been looking into that and getting alot of help on the forums here for that as well.
So I used that as practice for Texturing. I’ve been making some Low poly stuff as if i were making game assets but i have a long way to go.
Here’s some of what my texturing looks like right now. These guns in no way pertain to what Raz does or anything like that. He was just told to pose with it and look cool
The guns i modeled with no reference what so ever. I wanted to be flexible and creative with them. The parts on them that i am most proud of on those model’s textures are all the parts i have no idea how i did. Sadly…
Like on the top of the pistol, i had unwraped the gun by projection so i couldn’t paint on the top and it left weird lines that looked amazing but i just wish i had done that on purpose.
But anyway. practicing textureing
My assult rifle looks like a fish, so i definitely have to keep trying.
But that good news i mentioned!
I actually sent an E-mail, to the company that is making that closers game i last posted there^
I had no idea what to expect, infact i as i dodidnt even expect a reply at all, but i gave it a shot anyway because “You miss 100% of the shots you never take” as, i don’t remember who, says.
I just kind of, in a professional manner, said ‘hey i’m a at home 3D model/animator in training and i’ve been having some trouble lately with my own models. I found your closers game after a wild goose chase of having an image of it with no name and i absolutely love the designs of your characters. It may be alot to ask but could you share any tips on how you created the hair? I’ve been having alot of trouble with hair lately.’
Then i shared an image of Raz with them and went ahead and sent it.
The very next day i had a very thoughtful and sincere reply from one of heads of the design team members also encouraging me to keep working, giving advice about how i should practice drawing some more, thanking me for sending them a message, and get this. They actually attached 2 files with the message, one of a photoshop document of the texture hair they made for the main character (the one with the PSP) wthat shows every detail added in order layer by layer, along with a 3D file of the hair itself for me to examine and learn from!
They asked that i do not share it with anybody though and i will greatly respect that wish of theirs ^-^
I’m surprised they would trust a random stranger with that right off the bat especially cause that game isnt out yet apparently.
The 3D file however cannot be opened by blender and i’m having to install a trail 3ds max so that i can look at it. Which i’m fine with.
So yeah, this is awesome! and i can’t wait to get started on trying to remake the hair using what i will learn from what they have so nicely shared with me
And then after that i will work on trying to think of a 10 second story to animate