I’m pretty new to Blender but I have been watching it with interest. With the cool stuff happening I decided to take the plunge and get to know it real well. I ran into a few snags and have had come up with a few questions on what thing are. Hopefully this thread will answer my question but more important that it might inspire others to learn Blender also.
I’m writing this thread as a WIP of a level I’ve wanted to do for some time. I have already begun on a few assets. I know what GLSL is but what is the difference between Texture Face and MultiTexture?
If you look at the images below, if I leave shadeless off I get a bleached out picture like the one below. If click it on, I get a good render. I thought shadeless has to do with shadows? Also does Blender 2.5 handle shadows yet?


If you look at the image below I have a TON of questions. First I want to tile the wall, if you look at the UV’s you can see how I did this. Is there a better way to accomplish this? What if I want to do GLSL Texture Splatting in Real Time?
Second, When I render this scene I get no textures showing. I uv mapped them and assigned uv’s in the texture feild. Am I doing something wrong? Sorry for the many questions but I’m trying to wrap my brain on completeing the level. I will keep posting my work as I move along with it. Thanks in advance!