My thought so far after switching from 3ds max

Update; 7/14/2019

Hi guy’s this is my latest update about how my transition from 3ds max to blender is going.

First i am pretty happy with the efficient selection method i learn from other users and i made a small gif tutorial for those who want to have box selection capability in all transform mode aka;move,rotate,scale and the ability to do additive and substractive selection.

selection-tutorial

Now regarding the 3ds max noise modifier you all know how this modifier was our bread&butter tool for so many modeling task then rejoice since an addon made something even better with more options.

The addon name is Mira tools and the tool that is very similar to max noise modifier is call NoiseDeform, here the link to the addon and blender thread;

Here a video showing it in action ;

Another amazing finding was a developer who continue the work start by Ozzkar the former developer of bmax that brought many tools we got so use to over the years like align, mirror,clone etc and now Nasser is pushing it even further with his addon call Bsmax and so far he brought almost all the standard primitives with parameter and floating windows and you can draw them just like in max, curve,quad menu, line tool, FFD quick setup,edit pivots etc, the list is too long but you can go on his website to see all the current features implemented and the to do list ; https://nevilart.blogspot.com/p/bsmax.html

And here is the link to the latest version of Bsmax ; http://nevilart.blogspot.com/2019/02/bsmax.html

Not everything goes smoothly in my transition and my first serious annoyance was when i tried to bake displacement from geometry to low poly plane since blender 2.8 simply doesn’t have any way of doing it so i had to get back to blender 2.79 and unfortunately the displacement baking with blender internal renderer give unreliable results even if you follow tutorial on blender stack exchange.

So my advice for you guy’s is to stick with XNormal until blender 2.8 get something that work.

Overall my experience is still very positive and the amount of tool coming up for 2.8 is simply astonishing and we only have RC yesterday so the future look bright but there is still annoyance like having to use a few different versions of blender to get the tool you need or sometime the addon you need only work on older blender version but it is manageable if you have a well establish pipeline.

Another serious annoyance that could stop a lot of ex 3d maxer’s is the very poor viewport performance specially in edit mode, my advice for the moment is to use blender 2.79 for heavy scene or mesh since 2.8 is not yet optimize.

I am going to continue to update that thread until my transition is complete to help other ex 3d maxer’s.

Congratulation to the whole blender team for making 2.8 possible!

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