Great news for archviz artists; most importantly! Blender is set to introduce a 3ds Max importer, offering more options for seamless workflow integration.
Sebastian Sille is working on this community addon and it needs only one more green light from Campbell for it to officially land in 4.1! Exciting times ahead.
For anyone that want’s to compare the files provided in that topic, you can download them and check them out with the online viewer (https://viewer.autodesk.com/)
As you correctly predicted, it works just with objects those don’t use modifier.
I’ve quickly tried just with static object and just a bend modifier and you can’t import anything.
It’s not so bad as 3d libraries (for static objects) often give the final object with all modifier applied but it’s like a lottery.
Different story for everyone that have already a 3dsmax file, can open it with 3dsmax and can manipulate the file, choosing to the FBX export or collapse the modifier stack and save it as 3dsmax and then import, but in that scenario, FBX is probably more feature supported.
In any case I think it’s better to have one more tool than one less.
I’m afraid this is not the correct place for feedback. anyway if the author reads I would like to let him know that I tried the addon and for my scenario it worked and I am extremely happy.
I have some old .max models that I thought were lost and now I was able to get them back. I think I lost UV mapping and animations but it’s already a lot to have meshes. among other things, in the original file the models had plugin modifiers applied which I no longer have and this did not allow me to open the file even using max to open them.
yes that branch seems deleted, but I think it is in other NRGSille branches. the developer doesn’t appear on the forums so I don’t know how to ask him directly. It would be a shame to throw away the work done so far. while not perfect, it worked in certain simple scenarios