New 2.8 UI is annoying

Blender sculpting is a lot easier to get decent results with now thanks to Pablo’s work, but ZBrush is going to remain the king, regardless of how bad the UI and UX are. You could probably get about 80% of the work done in Blender for your sculpts, but if you want a high quality finished project, ZBrush is inescapable.

Well, the assumption being that you’re making more realistic characters with high quality texture work. Blender is more than enough to create stylised characters without much issue. The default brushes and tools are a lot better in the sculpt branch compared to live.

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And to add, there’s also a cure for ZBrush’s UI madness: Create custom, hotkeyed menus for EVERYTHING, then hit tab to hide the UI. :smiley:

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ZBrushes UI is bad on a computer. On a graphics tablet its fine and thats what it was created for.

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I totally agree, hobbyists, indie studios, students and the like are blenders best bet and also the best bet for a trickle down effect.

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I’ve known Zbrush since he was even more boring …
it was meant to be a sort of 3D Photoshop … and not a scuplting machine as it really became strong …
and this is their original sin …
that’s why his UI is very bad …
not because it’s designed for tablets

I think the seat is already assured, anyone who does not take blender seriously now needs to have a good hard rethink.

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It still lends itself better to tablets with pens than computers and mouse. However i totally agree the UI is terrible.

is there anybody who does sculpting without a graphics tablet? :face_with_monocle::upside_down_face:

When I learned that I could customise the entire UI, first thing I did was rearrange every single element so it finally made some sense. Still had messy parts that couldn’t be fixed because of the code, but it at least was useable. Sadly it took ages to get it to that point. Also didn’t help that my UI settings broke on a regular basis because of bugs. XD

I am just relieved that I can now use Blender instead to do most of the work and then just port said work over to ZBrush when I actually need it for the final stages. The less I have to deal with ZBrush’s user experience, the better. It is a shame though, since I actually love a lot about the software. Once you actually go past the earlier stages of your project, ZBrush is actually very intuitive and fun to sculpt with.

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You would be surprised, i know 2 guys, but i think its a cost thing mostly.

I completely agree, even though I’m a total ZBrush fanboy. The main thing for me is that it’s nice to not have to go through the whole rigamarole of transferring meshes back and forth just to make a quick adjustment.

EDIT: There is one thing I’d LOVE to see in Blender at some point (speaking of ZBrush’s UI) and that would be some sort of tablet centric mode. Not sure how that would work exactly, but I am partial to how ZB’s sliders feel using the pen.

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Mh … I try not to disrespect the people who do, but I do not feel respect for this behaviour you described. Maybe something is going on, which is just … human.

Blenders history is full of resentiment against changes. Out of curiosity, I looked in INet, whether there are studies about people rejecting changes. And I found this.

The bias against creativity.

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I know that on occasion, I can come off as being pretty blunt, and I’m sure I’ve rubbed people the wrong way. Though if we look back, it’s almost exclusively towards people that are just being a jerk or want to argue.

I’m a very easy going fella, a giant teddybear, really. But when someone bumps an old thread just to make a comment as mean-spirited and disrepectful as

…With no actual constructive feedback, then I tend to have a short fuse, and I will call people out.

Other then that, I’ll totally have a beer and hug it out with just about anybody. :slight_smile:

Interesting read, by the way.

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I find I have the exact same thing, I just feel more “at home” in 2.80, it feels naturally more fluid. Mind you, when I transitioned from Lightwave, I felt the 2.7 Blender interface was terrible, after a while using that, going into LW felt clunky. Yes, there are areas to be improved, but that is true of every releases of any package. There is no “one size fits all”.

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You know, I hate being overly praising of anything, since I don’t like looking like I’m fawning for the sake of fawning, but to me, almost every single change made to the UX in 2.8 marked a vast improvement over the previous standard. Sure, there are things I could nitpick, things that I believe could use some extra attention, but overall, Blender is now so, so much better than what it was before.

Like the new outliner. I hated Blender’s old layer system. Thought it was goofy. I only used it when I absolutely had to, usually relying on specific naming schemes to keep things sorted in the old outliner instead.

Now we have collections, which are just so grandly grand, and the outliner can be organized by hand. It’s so much easier to keep track of your objects now.

The properties panel? Yeah, you do have to scroll more these days, but on the plus side, I find it easier to zero in on specific settings. It’s more cleanly laid out, and organized. Even the overabundance of right justified text is nice, cuz it makes things stand out more. The vertically running tabs are also a nice touch.

Oh, and speaking of tabs, the tabbed workspaces are just…well, it’s about time they showed up.

Actually having a right-click menu now? Oh, that’s nice. I have so many settings more immediately available to me now. And they’re context sensitive? Grand!

Double left-clicking to select loops? Well, that feels like home to me.

The new header bar? I like that it’s actually a header bar now, and, like most everything else in 2.8, it’s more cleanly laid out, nicely organized, and the settings contained therein are more topically appropriate.

I could go on, but you all get the drift. Like Colkai said, there is no such thing as “one size fits all.” Taste is a subjective thing. Things I think are a step forward, some people might consider a step back. But to say the new UI is terrible across the board? That I don’t understand.

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For Autodesk to drop max at 250$ a year(for indie) we all know that Blender is gaining a lot of traction now and this is only the beginning!

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Blender foundation is looking for a dedicated UI developer but it’s hard to find someone who knows both UI design and Blender code…etc, the work that has been done by the main devs for 2.80 is heading towards the right direction and we’re already seeing the results of it.

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I want to thank everyone who worked on 2.8. Until now, I have attempted to use Blender and then just gone back my own tools after having UI Overload. With 2.8 changes… I am now finding that I’m much less frustrated and just “sticking with it”. I guess the nice part for me is that I don’t have to unlearn things… I’m basically starting fresh with 2.8.

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Agreed. I tried opening up Blender 2.79 just to see if I would like it, but I just couldn’t. Especially after having first experienced 2.80. 2.80 still has its fair share of UX problems with the UI, but regardless its interface is now built on a very solid foundation going forward. It really can’t be understated how important 2.80 is for newcomers like me. It is easily the most pleasant 3D program I have used. Even if I would need to switch softwares to do certain tasks, I would still highly recommend anyone interested in 3D to start their journey with Blender, all thanks to the excellent work on the UI and UX.

I started off with learning Maya and didn’t like it. As an outsider looking in, the shelves in Maya felt like a big design failure when they were used as a crutch to fix the confusing UI layout. The less I have to say about Maya’s mesh history management the better (how did cleaning up history of an object to do certain basic tasks ever become a thing?). I have also a serious love-hate relationship with ZBrush, which is paradoxically the most intuitive and least intuitive 3D program I have ever experienced. Blender is still lacking stuff to compete with ZBrush in many areas, but to me both programs work well with each other, since each cover each other’s weaknesses. Blender to me is easier and faster to use when concepting ideas for a model and doing most of the horse work like UV mapping and retopology, while ZBrush has the advanced tools and performance to add the final touches with higher polygon counts and better texturing tools.

Anyway, what I am trying to say is that Blender has got me excited about 3D in a way I haven’t felt before. Always felt like I didn’t know where to start or what to do to get the hang of it, especially when all other options were too expensive to get into (only had access to Maya thanks to school and an internship, but it wasn’t enough to fully grasp everything). I am really grateful that Blender 2.80 exists, since I can now learn 3D in a way that feels comfortable to me at my own pace.

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Heh, same here. After using 2.80 for a couple of commercial projects I must say the 2.80 UI is a lot better than the 2.79. And I really liked the 2.79 UI.

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