You know, I hate being overly praising of anything, since I don’t like looking like I’m fawning for the sake of fawning, but to me, almost every single change made to the UX in 2.8 marked a vast improvement over the previous standard. Sure, there are things I could nitpick, things that I believe could use some extra attention, but overall, Blender is now so, so much better than what it was before.
Like the new outliner. I hated Blender’s old layer system. Thought it was goofy. I only used it when I absolutely had to, usually relying on specific naming schemes to keep things sorted in the old outliner instead.
Now we have collections, which are just so grandly grand, and the outliner can be organized by hand. It’s so much easier to keep track of your objects now.
The properties panel? Yeah, you do have to scroll more these days, but on the plus side, I find it easier to zero in on specific settings. It’s more cleanly laid out, and organized. Even the overabundance of right justified text is nice, cuz it makes things stand out more. The vertically running tabs are also a nice touch.
Oh, and speaking of tabs, the tabbed workspaces are just…well, it’s about time they showed up.
Actually having a right-click menu now? Oh, that’s nice. I have so many settings more immediately available to me now. And they’re context sensitive? Grand!
Double left-clicking to select loops? Well, that feels like home to me.
The new header bar? I like that it’s actually a header bar now, and, like most everything else in 2.8, it’s more cleanly laid out, nicely organized, and the settings contained therein are more topically appropriate.
I could go on, but you all get the drift. Like Colkai said, there is no such thing as “one size fits all.” Taste is a subjective thing. Things I think are a step forward, some people might consider a step back. But to say the new UI is terrible across the board? That I don’t understand.