New principled BSDF in Blender 4

Transmission now uses the general roughness, (that has changed) to do frosted glass use a coat to give the shinny surface.

Yes you do have to redo some old materials, but they should still be possible.

Edit; sorry I posted this in the wrong thread!

Another one (that is maybe more of a pain) is the subsurface scattering colour input has gone, there are workarounds but yes more complicated.