In fact, tutorials should refer to menu entries or shortcuts, rather than on panels buttons, I think this should be true for every customizable application though.
paolo
In fact, tutorials should refer to menu entries or shortcuts, rather than on panels buttons, I think this should be true for every customizable application though.
paolo
no, from a sculptors point of view that is wrong. i need the dyntopo settings while sculpting very often, for example i often switch between “collapse short edges” enabled and disabled, depending on the brush i use. so, for sculpting, brushes and dyntopo settings need stay on one tab. the other point is, that while sculpting we frequently change the dyntopo size, again depending on need.
so, please keep topolopgy and brushes on one tab!
In fact, only the grease brush should stay on a different TAB.
All other sculpting tools should stay together.
Some sculpting add ons should stay opened there too.
Face it, splitting to TABs won’t work in sculpt mode.
I wonder where they will work anyway.
Nobody inserts a mesh under tabs anyway.
BTW, repeating a previous post of another user.
Where are the extra objects add ons?
I know the answer but I still can’t accept it.
Agreed. Sculpting is a relatively specific task compared to modelling in edit mode, it will only be a hindrance to the user to try and divide up something which is already quite well defined.
Agreed. The grease brush is the only thing that I don’t use on a consistent basis whilst sculpting, so if there had to be a place at which to split to tabs, then the grease brush can be it.
I disagree, to an extent. I think it works very well in sculpt mode with the proposal I put here: https://developer.blender.org/T38346. How often do you actually change Appearance settings? Or Overlay?
But you’re absolutely right, as is @doris, that Topology and other brush settings must stay immediately accessible. Which is why they’re all in the Brush tab.
By setting the Options tab I’ve removed three seldom used panels from the toolbar, giving more focus to those tools that you constantly need. This means less scrolling, less opening and closing of panels, and more focus on what you need.
As for the Extra Objects addon, this should get added to the Create tab. If the addon is included with Blender master, then I’ll update it. If not then the addon author will likely need to update it.
would it be possible to add the runner script to the create tab above the extra objects one
this runner script allows to have its own list of personnel scripts
can always modify the UI script to add it but easier if already included !
thanks
What is this “runner script”?
Sorry JonathanW
Question: Why the options on a different TAB?
Hey, try to focus on what all blender sculptors are trying to say.
TABs are useless under sculpt mode.
Not too difficult to understand it. Right?
it Is a script that allow user to make a list of user scripts and record their location
http://wiki.blender.org/index.php/Extensions:2.6/Py/Scripts/Import-Export/Script_Runner
very nice one cause dont have to copy scripts on every build only the runner script itself!
thanks
So as to reduce unnecessary scrolling of the toolbar when trying to change common settings (like dyntopo Detail Size, symmetry, etc). This gives more focus to those settings and tools that sculptors actually use constantly, while moving the ones that are seldom used to the background. Isn’t that a good thing?
I should note too, that the axis Lock settings should be, and likely will be moved to the main tab, they should not be in Options.
I count myself among Blender sculptors, so I’m absolutely listening to what other sculptors have to say
This gives more focus to those settings and tools that sculptors actually use constantly, while moving the ones that are seldom used to the background. Isn’t that a good thing?
And, what are these settings?
Is this a flame war, again?
I don’t see why we should go this way.
Sculptors on dyntopo tests thread found it stupid.
Stupid is the word they used.
Not my choice.
Consider this.
If a UI consistency is what we’re after,
If this means TABs, by all means,
Then, maybe TABs is not the right way to go.
JonathanW, I very well understand the hard work you put on this.
I still believe that it not the right way to go.
It can’t work under all blender modes.
It will bring some inconsistency in the blender UI
Or, worse, it will brake certain workarounds, bringing difficulties to lot of blender users.
It already happens to blender sculptors.
The art of blender volume 1
Blender sculpting is there, right?
And
blender sculptors are asking for a better multires, re written from scratch modifier.
Not a better UI.
@michalis:
what stops you from just pinning the options & the brushes panels? Isn’t that the same as it is now ?
Besides that there is a whole number of additions that could still be done to make tabs more enjoyable.
I myself have suggested to have selection masking on tabs,like layers. Shift+click tabs to include or exclude them from the toolshelf without even pinning. At that point you only need to select the whole range of tabs to see everything and nothing will be lost.
Theoreticly you could even work in a tabs visibility function,that you could just disable tabs to have all panels on top of each other.
Or would that not be possible,JonathanW?
what stops you from just pinning the options & the brushes panels? Isn’t that the same as it is now ?
This stopped me.
Let’s wait and test the new builds first.
Jonathan, I opened my regular vanilla Blender 2.69 and got into Sculpt mode, and the only scrolling I needed to do was to reach the Sculpt tools addon panel at the bottom that extends past there - the rest of my panels, I have them closed until I need them to which I just press ‘A’ over them to open and close quickly. Vertex Paint is the same way, and Texture paint for some reason I have a few open and saved that way and I just need to save them as closed. Object mode and Edit mode seem to have more for possible tabs, and I already saw there that you have divided them into logical groups.
The panel that floods for me if I don’t save as closed on the panels is my N panel. Object mode and Edit mode, there are so many open by default there that there is crazy scrolling, and the topics stuffed in there are wide - Transform controls, Grease Pencil(which I think should have been consolidated with the T panel item of the same), View, Display, 3D Cursor controls (which actually should be in the Tool panel really if you think of it as a tool), Display/Shading which might have been together under one panel at a point in time, Motion Tracking, Background Image controls (also seems properly sorted with Display and View), Transform Orientations… and several addons that seem to hit there because they have to do with the view space. Aside from closing them and only opening when I need them, the N panel in these two modes could use some help with tabs, but especially with Texture Paint and Pose Mode for bones since the better addons and tools for those modes arrive in the N Panel and take up valuable real estate.
The best part of painting and sculpting in Blender for me is the simple controls that are all right there instead of being buried in another panel. Aside from keeping a Properties window handy, I rarely need much else unless I want to paint in both the 2d and 3d editors and do work with the node window, otherwise the painting modes’ toolbars are great. (my own opinion, I don’t represent anyone else here)
Keep in mind that tabs give a lot of growing room for future growth of the program. Right now certain parts of blender might not NEED tabs, but in the future as they become more robust and gain a lot more tools. Space and categorization will be essential at that point. Got to look at the long term plans, not just what is in our face right at the moment. I do see tabs as a valuable tool to have in our arsenal for when we need them.
Oh, I like them, I just want to help with the discussion on how to integrate them better if I can.
I was just about to suggest these when Craig did. The grease pencil and cursor are obviously more useful as tools than as static properties. The GP tab is pretty bare anyway.
…I don’t represent anyone else here
See above
tabs are great. been using builds with that for days, and gotten used. adapt or die.
N
o no, just
F
i
x
i
t
There is no need to die. Everything else is left to right. Just make it drop down.