New WIP - Update #15 - Pg. 6 - Jan. 21

OK, Update #5 - Colour Map

http://bgdm.katorlegaz.com/NewWIP/006.jpg

Start of colour map. This render has bump map and colour map only so far. No spec, reflection or other maps added yet.

Some more details to be painted tot he map yet, but the colour scheme is looking fairly decent IMO. Just want some feedback on the status so far.

nehpets: No name yet. Though I will try and think up one.

TheANIMAL: Yeah, sort of the chin which progresses into the chest/torso area. Don’t think I will do a body. Going for more of a portrait look here.

Thanks again all.

BgDM

Nice model…
Bump and color map too… :slight_smile:
Very good work… :wink:

Coming along very nicely indeed. I love the wrinkles and the colours you’re using.

How do you so nicely apply the texture maps? Do you UV to LSCM? or someother way?

Update #6 - Final Colour Map

Final colour map and bump map for the top portion of the head. Also, as requested on IRC, this is a higher res image so you can actually see all the details here.

http://bgdm.katorlegaz.com/NewWIP/007.jpg

Have to tone down a few things, but that is minor and can be fixed easily.

Mattimus: Yes, all UV mapped utilizing LSCM unwrapping. The best damned thing ever added to Blender, IMO.

BgDM

Do you plan on bump-mapping the teeth too so they look used ? (unless your creature uses a toothbrush)

bet your loving that Live LSCM hmm ?

The red lines [veins?] look funny in that latest one.

Sweet! 8)
I think the torso thing would look best as a cape IMO. The teeth look pretty cool already, but could be more worn down.

BTW is this meant to look like a glukkon?

Glukkons have no tusks, silly.
The whole thing is great, very organic, very realistic. I wish i could do that, Derek.
Keep on rollin, baby!

Update #7 - Bottom Bump Map & Early Colour Map

http://bgdm.katorlegaz.com/NewWIP/009.jpg

Have to really work on the colour. Way off right now. But I will get it.

Batman: Yep. Tusks will be mapped as well. Just not there yet.

nehpets: The live LSCM is really nice. There is a serious problem with it when you get over about 6000 Verts though. Runs really, and I mean REALLY, slow. Bogs down so much that I actually turned it off and haven’t used it at all. I hope that gets improved, cause it looks like a very useful feature.

Mattimus: Yeah, veins. They are toned down now so they are not overpowering.

new_neo: I have no clue what a Glukkon is. (/me goes to google and looks it up).

mikemayday: Thanksman.

BgDM

Very nice! The upper part is really good, the textures are amazing. I hope the colour contrast with the upper and lower areas is a bit decreased.

Yeah. I figured out what the issue was. Buggerred up my Ramp shader. fixed now.

BgDM

Update #8 - Colour & Bump Done

http://bgdm.katorlegaz.com/NewWIP/010.jpg

Got the problem fixed. Now for spec, reflect, etc. maps.

BgDM

Update #9

OK, playing with the lighting setup a bit. Used some radiosity in this render, which I have typically avoided in the past. I may play with that area some more, as I like the look thus far.

http://bgdm.katorlegaz.com/NewWIP/011.jpg

Still not 100% happy with the lighting. Also, have to get the textures done for the tusks, as well as get the cloak and stuff added to this.

Hopefully I will be done this by the weekend.

BgDM

Are his eyes done? or maybe im too lazy to read if you answered this…

Dont make me crack the whip man, I will be looking for the Final product

Very nice color and bump map, BgDM.
Do you bake a shaded texture for use is PS, Gimp…? In other words, what do you use to start your color/bump maps?

Ooh, some quick replies.

Enriq766: No, the eyes are not done, Just some placeholders for now. I have to figure out a good way to have them look alienish, if that makes sense. But I think I have an idea.

Soter: Thanks. I just UV unwrap the mesh and export the wireframes from the UV editor as normal. Then just start painting textures. Nothing else too it.

BgDM

Best thing i have seen in a long time. Very nice lighting, textures and model. I’m really anxious to see your final Image.

I could imagine a framed Portrait of him. In some sort of a gallery of ancestral portraits :slight_smile:

Edit: Removed Quote… pressed the wrong button… silly.

Oh my, it’s amazing. The textures are just getting better and better!

Although he’s really quite a glukkon lookalike:
http://www.boeschatt.at/Oddworld/Bilder/odd_1_story_mollock.jpg

Daten: Thanks. I appreciate that comment. As for a portrait, that is exactly what the reference image is and what I am planning it to be for the final render.

mikemayday: Thanks man. HAHA, it does look similar. But I can’t speak for the guy who made the concept image as to whether he was influenced by that or not.

More coming today.

BgDM