Nonexistent 101's Sketchbook

Not long ago I created a post with a thorough explanation of the process I followed in order to make my first game ready creature in hopes to get feedback on the efficiency of both the process and the outcome.

In said post I detailed the following stages:

  • Block-Out
  • Scuplting (Basic)
  • Retopology
  • Sculpting Details
  • Texture baking (HP to LP)
  • Texture Painting
  • Armature
  • Rigify (parenting)
  • Making the Rig Game Ready
  • Baking Animations
  • Export

(See post here: Game Ready Model Process & Results (?)).

Now I’m adding it to my sketchbook to keep track of my progress.

Blockout:

Basic Sculpt + Retopology (Quad Remesher)

Detailed Sculpt (Multiresolution modifier)

HP baked into LP (Low Poly with baked textures left, High Poly right)

Texture Paint

Armature & Rigify

Downloadable model (with final game ready Rig + baked actions):
The animations are:

  • Idle stand
  • Idle sit
  • Fly
  • Run
  • Walk (this one is not very good)

European Dragon by Nonexistent 101 on Sketchfab

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