Not long ago I created a post with a thorough explanation of the process I followed in order to make my first game ready creature in hopes to get feedback on the efficiency of both the process and the outcome.
In said post I detailed the following stages:
- Block-Out
- Scuplting (Basic)
- Retopology
- Sculpting Details
- Texture baking (HP to LP)
- Texture Painting
- Armature
- Rigify (parenting)
- Making the Rig Game Ready
- Baking Animations
- Export
(See post here: Game Ready Model Process & Results (?)).
Now I’m adding it to my sketchbook to keep track of my progress.
Blockout:
Basic Sculpt + Retopology (Quad Remesher)
Detailed Sculpt (Multiresolution modifier)
HP baked into LP (Low Poly with baked textures left, High Poly right)
Texture Paint
Armature & Rigify
Downloadable model (with final game ready Rig + baked actions):
The animations are:
- Idle stand
- Idle sit
- Fly
- Run
- Walk (this one is not very good)