Thanks so much everyone! It’s an honor to be featured!
Xumu - I have a 7GPU 128 GB ram dual xeon system, so its just about as powerful as it gets… I still used layers and stuff, but it truly was fine if I just loaded all layers. Obviously edit mode was not realistic but flying around and moving stuff was good enough. Actually exporting was a much bigger problem than the viewport.
Dododorian - Since I use a lot of 3d in my concepts I try to save time in the technical bits, I have a super good system and try to not spend any time on optimizing. Each character is about 3 mil polys and there are about 15 of them. Its a much smarter idea to remesh but I just don’t bother unless I experience slowdown. I also kitbashed a pretty large portion of the city because originally I had planned for a few more shots, but I thought I told enough of the story, so there’s only like 7 buildings visible but 20 in the scene. Octane is the same, it can just handle anything I throw at it, so its all good.
It will be interesting to see how I should change that for 2.8, with collections and eevee… I’ll be doing a lot of tests!