First create the symmetry xml when the mesh is symmetric. If you lose this step you can save it from a previous scene and use it in the working scene.
This xml save the equivalent vertex index from the other side.
When you have the xml saved you can apply mesh symmetry.
If you can’t do this, I reccomend use Reconst Tool. This tool erase from the middle of the mesh and reconstruct it.
I cannot install it in Blender 2.67b.
I copy the Plugin Files from the Wiki into the User Folder of Blender, then it appears in Addons under “Preferences…” but it’s impossible to activate the Checkbox of the Addon.
What do I do wrong ? Shound’nt it be already in Blender 2.67b ?
Other questions (not really relevant for this):
Why you still write Osurart Tools 3.0 and Blender 2.65 instead of 3.1 and 2.67 on the Wiki page ? Shoudn’t this be updated ?
Why do I have to download every single File of the Plugin by hand ? Wouln’t it be easier add a Install-Zip to download ?
I must update the wiki page, but this take a lot of time now!.
About the download the files by hand… this way is better for the maintenance of the script.In other words, is very clean for update and debugging.
You can download the entire folder with tortoise (over windows) or rapidsvn (linux) and have it always updated.
Thank you. Thank you so much for this. I haven’t tested this out much yet, but the functionality you’ve given for shape keys, specifically splitting them into different objects, will save me so much time in everything I do. This should really be basic functionality in Blender and you really deserve more credit and attention for this than you’re getting.
I hope you’ll continue to add functionality to shape keys. They should have more development and basic functions than they do currently. As things are right now, designing shape keys with simple modifiers like subdivision surface(which doesn’t even alter the mesh in a way that would differ between shapekeys) is a painstaking process.
Anyway, thank you. I think you’ve made my Blender life a lot easier.
-I have 3 Objects in Scene 1
-I create 2 new Scenes from it (I choose “Link Objects”).
-I go to Scene 2 und 3 and I delete 2 of the 3 Objects
-I go back to Scene 1 and I select the 2 Objects which I’ve deleted in Scene 2 and 3
-I hit on “Object” in “Oscurart Tools” and then on “Relink Objects Between Scenes” and then on “Copy Groups And Layers”.
-Nothing happens in Scene 2 and 3. The Objects are still vanished.
What I wanna do is to relink all the selected Objects to all Scenes in the Blend-File.
Your instructions make no sence to me.
Cone, Monkey and Cube are already in all Scenes of your File.
I wanna link the selected Objects to all Scenes if those selected Objects are not yet linked to this Scenes.
I deleted now some Objects in Scene 2 and 3 of your Blend-File.
I go back to Scene 1 and select the 3 Object in your given order (the order is not really relevant, right ?).
I hit “relink” and then “copy groups and layers”.
But the 3 Objects are only relinked to Scene 2 but not to Scene 3.
And I have a Cone Object now in the Outliner of Scene 3 but not in the Viewport (see below):