Phoenix Smith's Sketch Book

Machete in Blender and Substance Painter:

Suitcase speed model

Modeling/texturing practice:


Finished Chris Plush’s excellent tutorial on combat knives (highly recommend all of his works), but jumped ahead of him and textured it in Substance Painter. Top two are low poly, bottom pic is high poly, and sketchfab is final result.


Long time WIP sniper rifle for learning hard surface techniques

Further modeling, cleanup, and textures:

Testing using Subsurf + Bevel modifiers for hard edge mixed with smooth. Very nice workflow process, if a little slow. Concept art is Ricky Stinger- https://rickystinger88.deviantart.com/art/Sci-Fi-Gun-02-353064452.

Speed modeling practice, concept art is Garrett Vorhies: http://garrettvorhies.blogspot.com/2013/07/sci-fi-pistol.html

Low poly pistol texturing:

Scifi rifle block in going fairly well. A lot of super smooth and detailed shapes to juggle

Sculpting doodles, maybe I will get around to retopoing the rex.

Awesome concept art!

Thank you. I enjoy Blender’s speed a lot, it lets you pump out models so quickly.

Rough retopo complete and uvs pretty decently skinned, but seams need work before normal mapping:

The toes and arms are giving me a little trouble, but I am not trying to animate, just pose and texture so a little bad topology is not terribly important to tinker with.

Wrapping up texturing, still have to fix some little things like the teeth, mouth, and hands/feet but the body is pretty well complete for now.

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Continued hard surface modeling, the stock is going to be a real pain…

Almost done modeling, topology went better than expected. Unwrapping will take a while though…

Couple few more details complete, now to unwrap.