Machete in Blender and Substance Painter:
Finished Chris Plush’s excellent tutorial on combat knives (highly recommend all of his works), but jumped ahead of him and textured it in Substance Painter. Top two are low poly, bottom pic is high poly, and sketchfab is final result.
Testing using Subsurf + Bevel modifiers for hard edge mixed with smooth. Very nice workflow process, if a little slow. Concept art is Ricky Stinger- https://rickystinger88.deviantart.com/art/Sci-Fi-Gun-02-353064452.
Speed modeling practice, concept art is Garrett Vorhies: http://garrettvorhies.blogspot.com/2013/07/sci-fi-pistol.html
Awesome concept art!
Thank you. I enjoy Blender’s speed a lot, it lets you pump out models so quickly.
Rough retopo complete and uvs pretty decently skinned, but seams need work before normal mapping:
The toes and arms are giving me a little trouble, but I am not trying to animate, just pose and texture so a little bad topology is not terribly important to tinker with.
Wrapping up texturing, still have to fix some little things like the teeth, mouth, and hands/feet but the body is pretty well complete for now.