Phoenix Smith's Sketch Book

Some sculpting and modeling progress on the bio-mech guard creature:


Blocking out another gun:

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Textured the main organic body, and began work on the mech pieces for tomorrow:

No new mech textures, but I made a lot of progress on the forest floor with rough geometry, particle systems for rocks, bamboo leaves, bamboo sticks and a new dirt texture overall. I also rigged the creature and posed his leg and tail. On the compostiing side, I added some more dust clouds in the flashlight trail. and tweaked his eyes and backlighting.


Fixed some details, added some nice hair, and gave him some teeth:


Mini-timelapse over 5 days:

Updated rifle:

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Shotgun concept block out (I dont know if magazine fed double barrel shotguns exist but it looks cool):

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Added some more details and a suppressor:


I will retopo and unwrap it hopefully more quickly than last time.

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Total tri-count is down to around 11k for low poly model, which was surprisingly low for a lot of detail retention. First pass at textures for the low poly:

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More shots:


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Final version of “Trespassing” I will be submitting for the contest. I rendered a volume pass, and tweaked the fence and bamboo in the background:


Final timelapse:

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Quick modeling of a pistol:

Reptile dude dyntopo/zbrush sculpt sketch:

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Progress on an airship/blimp:

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Testing UV and lowpoly conversion (around 8.5k tris) Some problems with the normal bakes still, but mostly coming along nicely:

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Messing with my reptile dude in Zbrush and PS:


Retopo will probably be back in Blender and then Substance for textures.

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More hard surface practice:

Maybe not final colors and materials, but low poly conversion and UV bakes look good:

Steampunk generator:

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Renders: