Pie Menu Editor 1.18.3

yes, but in my case deselect is triggered before I finish the slide action

From the picture you posted I’m assuming you’re not calling the slide operator with the default settings?


That icon on the slide item means its no being called with invoke

Maybe you could put those ifs in the poll method inside pme and add those two operators separately

ok. i’ll look at it after work. Seams like it isnt a 5 sek fix :wink: ( this script has more than 100 lines but why not, maybe some revision will be a good idea ). appreciated for your time

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Yeah sorry I couldn’t be of any help with that, as an alternative you could use a sticky key that on press calls the script and on release deselects everything, since you have the slide modal confirm on release it should work as a temp solution.

Anyone want to take a stab at this and work out why interpolation is crashing Blender? The idea is to use markers as way to set automated interpolation, so when keys are moved around on the timeline Bender will automatically update the interpolation.

import bpy

Set area Type = Dopesheet

bpy.context.area.ui_type = ‘DOPESHEET’
bpy.context.space_data.ui_mode = ‘GPENCIL’
bpy.context.object.data.use_autolock_layers = True
bpy.context.object.data.use_multiedit = True

Start Marker

bpy.ops.marker.rename(name=“User Time”)

In Marker

bpy.ops.screen.keyframe_jump(‘EXEC_DEFAULT’, True, next=False)
bpy.ops.marker.rename(name=“In Point”)

Out Marker

bpy.ops.screen.keyframe_jump(‘EXEC_DEFAULT’, True, next=True)
bpy.ops.marker.rename(name=“Out Point”)

jump back to start maker

bpy.ops.screen.marker_jump(‘EXEC_DEFAULT’, True, next=False)

Set area Type = 3D Viewport

bpy.context.area.ui_type = ‘VIEW_3D’

Link and interpolerate

bpy.context.object.data.use_multiedit = False

Set area Type = Dopesheet

bpy.context.area.ui_type = ‘DOPESHEET’
bpy.context.space_data.ui_mode = 'GPENCIL
Interpolation with marker.py (1.4 KB)

Hey guys I am have slowly getting through everything on the thread here. I am looking at how to take all this work that I am doing and generate it as an addon.

I’m sure it’s a check box somewhere I am just missing.

Thanks again

@roaoao I keep getting this error message when Toggle side area. This seems to not work for nearly every area type.

Properties and outliner seem work as expected

Here is the Tool Bar I am settling for to implement.

here is what I am wanting

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Hey everyone! I’m using PME 1.18.3 with Blender 2.93 and it seems that I can’t store Properties in for example Scene to access them from different script. When I want to choose it menu is empty. Could you check that too in your case or is it a bug?

Is it possible to get the blue shaded pie menus for the currently selected item, like the built in pie menus have?

Edit - Also can the numbers be disabled on the pie menus.

Sorry if this stuff is easy, I’m new to PME, it looks great but I’m a bit overwhelmed at the moment with options!

i like PME,this is the most useful addon in blender,i think blender should add this tool in default.
anyway,PME`s ui is not very intuitive,such as this “add row” “add slot”,hope the developer can add a function that we can click and drag the row or slot in the later version.

Hi does the version 1.83.3 work with Blender 3.0 ?

I just installed it with today’s build and it works for now, the only thing I see is the toggle side area function that doesn’t do the toggle :sob: