This is my latest artwork, a captain’s quarter inside a galleon.
Modeling in Maya 2016 and render with Cycles in Blender 2.78. 5500 samples, 2304 x 1296 resolution. Postproduction with Gimp. Hdri lighting and portal lamps for the windows. Subsurface scattering for the candles and hair particles for the carpet edges. Thanks to Andrew Price for his fantastic PBR tutorials.
Thank you very much bigbad. Yes, I think the same, perhaps it needs more contrast.
First I modeled all in Maya, and then I exported the scene to Blender, where I configurated the materials and the lighting.
-SandraDau: thanks Sandra, a pleasure see you here too.
-Fatesailor: thank you very much for your words friend.
-Skaldy: thanks Skaldy! Muchas gracias hermano.
-Guss: thank you very much Guss!