PixaFlux - PBR Texture Composer - Open Beta Testing

Hello Melvi.

Yes, thank you for reporting that issue. We fixed it in the latest release.

I’d also love to update the user interface and add tabbed windows, a dark theme and other features found in DCC applications, but this is a very large task and it might have to wait until I fix some Vulkan issues.

I’ll test the application with a Wacom tablet to try to reproduce any issues you’re seeing.

Thank you!

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Ok. No worries.

Thanks.

Hello Melvi,

Your suggestion about having a mask in the Random Tiles was so good I had to try it right away.

Mask:

Output albedo and normal:

This new feature will be available in the next PixaFlux release.

Thank you for your suggestion!

3 Likes

Thats awesome. Thank you so much.

Any chance for the grid and snapping to grid when transforming and cropping coming with next release or it will take longer? :slightly_smiling_face:

Hello Melvi.

Sorry, it might take longer to add the grid and snapping features. Right now we’re trying to add support for Vulkan in the CPU using SwiftShader (a high-performance CPU-based implementation of the Vulkan graphics API).

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No worries. Been very busy myself so whenever it is fine.