PixaFlux - PBR Texture Composer - Open Beta Testing

Just a heads up guys, Pixaflux has been updated. Thanks @pixaeiro for the fixes and new features. http://www.pixaflux.com/download.php

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Hello guys,

Great and marvellous work it seems.
Unfortunely, I still can’t try it as I only work on linux workstation and refuse the use of wine which remains a concession to windows.
Still waiting for a .deb or a flatpak…

Pleaaaaaaase…

Earlier versions run well with “wine” here seem to be newer DLLs that “wine” does not yet know. I find the functions of the app for a free beta (for years) very cool. Only the surface needs getting used to. The main reason why I don’t use the app is: It has no “dark theme”. This is absolutely unbelievable these days for graphic apps.

Great work, mate. The paint node. Is it resolution independent or raster based?

Hello melvi,

The paint node is raster-based. You can change the size of the image at any time or combine it with other nodes to use multi-resolution by composition.

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Thank you everybody for your interest in PixaFlux!

In this past year, we’ve added a lot of new tools and nodes, and we’ve updated many operations and fixed a few bugs here and there:

  • Vulkan support for taster image operations.
  • Distort, Warp, and Image Sampler nodes.
  • Tile generation nodes.
  • Poisson Noise node.
  • Procedural shape images.
  • Mesh Blur node.

Actually, the list is too long, so please download the latest version and visit or wiki or YouTube channel for more information about the new features.

We’ve also uploaded new video tutorials:

Please let us know what features or tools would you like to see implemented in PixaFlux!

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Thanks for the info pixaeiro,
Keep it up, mate. Congrats on the latest realease.

I am trying the newest version. It keeps crashing, refuses to open. Does this work with RTX cards? Thanks.
EDIT- Older versions doesn’t work. Last known version that seems to open fine without crashing from the version release history here is
2020 03 22 - Revision 0.0.0.3238


Seems the vulkan engine was incorporated into the next release moving forward. Do I need to install vulkan sdk or something like that?

Hello!

Yes, Vulkan was added a few versions ago, but all its execution should be behind the supported and enabled flags. In other words, if not supported or not enabled, it should use the CPU engine, or render black in some cases. However, we recently fixed a bug where Vulkan was crashing executing some initialization operations, so it’s possible that there is another bug during initialization.

Could you please check the log files:
C:\Users\MyUserName\AppData\Local\Mankua Software\PixaFlux\PixaFlux_0.log
Here we can see if it’s initializing OpenCL and Vulkan correctly, or failing during initialization.

Thank you for trying PixaFlux!

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Sent the crash reports. Thanks for looking into it.

Noticed the latest version has been released. Works fine now. Testing it out.