The addon features full control of the RIS system, full nodal shading networks and all the great features of RenderMan! If anyone has complained that there was a lack of a good professional rendering engine for Blender, that ends today.
This is really, really good news. With decent alembic import support and the improvements being made to the asset management system. Blender can start to look like a truly viable production tool.
Hi! The official site says blender support is underway, is the link you provided a wip of the official plugin? What blender features does it support (hair? smoke? particles?)?
Well this are very good news for blender, I think! As far as i can see the blender plugin it is based on the 3delight/blender plugin by Matt Ebb, but maybe there is a Pixar guy working on it now? I will definitly keep an eye on this
Official plugin for Blender, coolness. Now if only I didn´t have to wait 2 months for my new computer:( Really nice they´re acknowledging Blender in this way, then again Pixar and Blender have history of collaboration since Opensubdiv.
I don’t think production render engines are all about speed. IIRC some already bunched marked cycles vs renderman and cycles vs arnold once on simple scenes and found cycles faster. Where the excel is that the can handle really complex scenes. The kind of scenes that most hobbyist while never render.
Personally I haven’t set down and bench marked it but I have a feeling that it will be faster than cycles when rendering motion blur, hair and SSS from playing around and rendering the sample files that come with it. It also has bidirectional path tracing with vertex connection merging so things like interior scenes will be a lot faster.
Yes I managed to render something. Before you can install the plugin you need to have render man installed. Also, if you are using path tracing, make sure to increase the exposure value of lights because the default will not be enough.