Pixologic ➔ Maxon ZBrush

So this is a boolean test on the sculpted sphere object. I was trying to replicate a function like Remesh by Union as closely as I could. I was pretending this was for 3D print.

First I collapsed the muti res and ran a decimate modifier on the sphere mesh. About 0.4. Then I built a plinth and column support. I ran a remesh on each of these to get a broadly uniform all over dense and consistant quad flow. Then I used a boolean modifier on each to bring them together and afterwards ran a triangulate modifier. And it worked great.

I normally test out boolean links like this by first saving the model and scene of course then going over the joins with a heavy smooth brush to test out the consistancy and look for errors. It’s all good. And it was fast and stable.

I could also work on this easily with normal edit mesh tools. And the nice thing is in Blender you can go inside the mesh and inspect it from inside out.

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