Hi everyone!
I’ve been trying to model this plastic material of a white box for a some time. But can’t get such a result. Hope you help me.
These threads might help
Hello! Thank you for reply. I tried one of methods from topics above and it looks quite similar. What do you think? And also I didn’t figured out yet how to add scratches😮💨
If it works, it works. However, I would always put any “shadow trickery” at the very last, and never exceed more than 50% translucency - maybe even pick up additional color than diffuse (more saturated) for a colored plastic. So; diffuse/translucency, mix in “transparency/refraction” for regular rays, fresnel mix in glossy, and then finally do any shadow stuff which could get kinda advanced. The best thing is to have the object at hand and try it against a backlit source; is all the light coming through completely diffused (translucency) or is there a highlight from the light source (rough refraction) mixed in as well?