I have a complex model, which consists of a number of smaller models. I have tried to Ctrl+J and merge everything into one, but the automatic UV unwrapping ended up with utter crap, so I decided to do it by hand, edge by edge.
Can you help me with that? Is it an optimal way of doing that? Will it be possible to UV-unwrap every single little bit, and then have a total texture map of the whole thing? There is my model, with a couple of sub-models selected, so you have the idea.