Ah! Sure, help would be much appreciated! since I am not really sure what I am doing haha, but unfortunately it’s not on GitHub yet. I might upload it once 4.0 is released.
In the meantime, you could probably just drag and drop the folder inside the zip into VSCode or a similar text editor and see the code that way.
So very happy to see this thread still alive. Polyquilt is literally the best Retopo tool hands down. Clean, simple fast. I was contemplating using Topogun again with it’s release but if @Dangry and @otsoa can make this work again in 4.0+ I for one would be eternally grateful.
Thank you so much, this addon consider the best retopo.
I tried all retopo addons and it all messy.
PolyQuilt is one of the best retopo tool its also near to quad draw in Maya. @Sakana3 done great job, but not sure what happen to him we didnt see any update hope you are ok.
Hopefully the community start to continue development it.
Its part of an addon I am working on that among many things adds a one click retopology toggle and theme options, should be released in about 2-3 weeks.
But it basically just changes the view port themes, theirs an option for edge width.
Great to see you reviving this amazing tool. Sadly I’m just getting an instant crash with 4.0. No warnings. As soon as I click the Polyquilt tool icon Blender crashes/closes.
Wow, thats super weird , works fine on all computers I tested so far and have not heard anyone else have this problem. Anyone else that get instant crashes when trying to use the tool?
Have you tried it on a factory reset Blender? Coulde be a problem either with you blender start up file or an interfering addon perhaps. Try it in Blender 4.1 alpha as well.
Also do you use Mac OS or Linux? What graphics card?
Please also try the old version in Blender 3.6 as well to rule out if thers any problems with the new 4.0 port, so we know if its a new problem or something that where there before.
Also please dubbel cheack that you installed the right version of the addon, it should look like this:
I think Polyquilt uses its own snapping and doesn’t rely on blender.
Having snap on and Face active is just a way to activate it, but it does nothing for polyquilt itself.
You can shift+click to select more snapping options and as long as Face is still active it doesn’t matter