Pool Side

Hey guys; been a while since I’ve posted anything. I was inspired by food/beverage photography to make these scenes. I used Blender 2.91 to do all the modelling/texturing and Luxcorerender (as it provided more convincing looking glass and volumetric rendering) for the final renders. I was unsure whether or not to post these scenes separately, but I decided on making a single post instead as they shared the same setting and themes.

here are the clay renders for these scenes:

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I featured you on BlenderNation, have a great weekend!

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hey :smile: thank you!

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Hey guys,I really like your work, I also in research luxcorerender, but haven’t started, there are a few questions want to consult you: when learning other tutorials, a bottle of liquid, liquid will generally be amplified, error in order to avoid contact with the glass, but you seem no amplification of clay. In addition, do you have any ice fog translucent and transparent, is endowed with different material? I really want to be able to get your scene, be obliged!