Following along with Johathan Williamson’s porsche tutorial on cgcookie, I’ve sourced my own blueprints and reference images, so along with my own little bit of artistic license and the images I happen to be working from, this should end up a unique artwork in its own right. Even though I’ve been a long term Blender user I have never taken the time to learn about topology, so this is my first effort at doing something that is both complex and hopefully demonstrates at least a beginner level of good topology. I recommend everyone new to 3D learn about topology alongside subsurf modelling.
There’s some slight topo creases here and there, and more detail to add. Hopefully I’ll be able to get to a basic interior too so that the glass doesn’t need to be opaque or unrealistically reflective. In the end I want to create my own HDRI light probe along with a hi-res location reference image to create a nice composite.
We’ll see how it goes but here’s the clay: