After a long hiatus creating realistic portraits it feels great to be back at it! The last time I tried it I was compositing Blender Internal’s subsurface scattering with Cycles’ reflections…so yeah, it’s been a while
I’m calling this guy “Simon”. He served as research and development for a tutorial course I’m producing for CG Cookie. Everything was created with Blender: Sculpting, texture painting, hair, clothing simulation, and rendering. The only non-Blender aspect is the HDRIs courtesy of hdrihaven.com and the city background photo from unsplash.com.