Post a screenshot of what your currently working on.

Third (or is it fourth) attempt at the Steampunk Willie airship airframe. Engines next, I’m thinking of W-24 diesels.

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Won’t be able to work… all right, that’s bs. I’m working on this right now, but I just went and got Spore so I won’t be doing this for a couple of days.
http://img518.imageshack.us/img518/8191/amandanoiremodel1103131ti5.th.jpg

I’ve been playing with the displacement ability recently… Cone + spiral.jpg = christmas tree!

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Hey klaatuteela,
i liked your screen shot and wondered what the real thing would look like. So, I typed “Steampunk Willie airship” into google image search! Try it, you’ll get a laugh out of it :slight_smile:
I made an (imaginary) airship once … lot’s of fun.
Hope your poly count isn’t killing the project!

Good luck (should you need it)!

I’m currently working on balancing my time :smiley:

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http://i20.photobucket.com/albums/b219/greasymonkey666/wip/NOV8.jpg

tomorrow the eyes (after cleaning of some nasty ngons and making the loops flow a bit better)

Yah, poly count is one reason I’m on the fourth iteration of this project. My beastie (dual-Xeon Dell Precision 650 workstation running Fedora Core 9) is a bit slowish while manipulating that mesh. I have more memory for it, just haven’t installed it yet. Work is progressing slowly, I’m getting irradiated 5 days a week to treat prostate cancer and my father passed away 5 days ago in addition to all the usual shite that a middle-aged family man has going on. But it’s moving along, and the various aspects of the project give me a good distraction to think about when I need something distracting.

And I did that search. LOL, ya shooer you betcha.

This is what I’ve been working on:

http://img396.imageshack.us/img396/6885/t1he3.th.jpghttp://img396.imageshack.us/images/thpix.gif

Though I’m finding myself with less & less time to work on her.

Ha, good one!
Me too.

Working on Python Script to convert images to geometric objects:
http://farm4.static.flickr.com/3192/3015277605_996f2588ed.jpg

You poked Suzannes eye!! You bastard!

You poked Suzannes eye!! You bastard!

Sorry about that!

Working on a spire thingy for the tops of the towers of my castle.

http://img120.imageshack.us/img120/3857/croppercapture1cx2.jpg

I’m sorry to read about the situation you’re in, especially the loss of your dad :frowning:

Hopefully, the outcome of your irradiation treatments is in your favor. Please keep us posted on the progress of your airship model.

About two years ago I was working on an animation that featured a loooooong bridge and the poly count was so high that i had to buy a new computer just to keep working on the project. The scene was used for the opening, showing an futuristic jet-engine bike and robot traveling on a water surface. To give the scene a better sense of speed and distance traveled, i had to put a bridge in the background to frame the shot.
What a way to display movie credits!! Oh well, that’s how we learn I suppose :slight_smile:

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That looks great, let us know when you finish that script!

That looks great, let us know when you finish that script!

I just posted the script:
http://blenderartists.org/forum/showthread.php?t=140452

I wish I were working on something to post up here, but I’m watching movies on Vimeo! :smiley:
That script sounds like it’d be nice, a_n!

Oh, thanks!

I’ve been trying to duplicate a model from this video.
http://www.guerrillacg.org/home/3d-polygon-modeling/primitives
(Yeah, I know the body needs a ton more work)

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Here is my best render of a strange little monster.


(I think he’s kind of cute)