Just mapping the basic topology out.
It compressed horribly:
Larger image
…deleted…
Wow, looks awesome!
Kind of scary too.
I’m trying to put together an ‘Atlantian’
animation for my demo reel. I still have to do a lot of the armour, especially for the legs :D,
I want to make it fish-like armour for ‘The Atlantian’, (Namor)
and weird tribal tattoos on his arms.
This is a lazy 4 minute ‘fingerless’ rig, he has no legs skeleton,
although I have rigged him somewhere in my HD.
I need to model some nazis for the crabs to rip to pieces,
and an HP Lovecraft kraken to knock the planes out,
then I think I could drag out a 45 second animation out of it.
Wow, kind of an awkward looking gun, but not bad modeling.
Very nice style!
Old well mixed with new.
Thank you I will be posting new images soon on http://blenderartists.org/forum/showthread.php?t=140963&highlight=steampunk
My first rig.
Seems like I have to tweak my weightmap…
I see issues at almost every joints… Ah! learning… gives some funny results sometimes
Looks good other than the joints.
(what is he pointing at?)
Are you doing BSoD’s introduction to Character animation?
It’s lookin pretty good
Yes, the joints need work…
I am still going to have to texture it, which will probably be a pain in the ass judging by the way I unwrapped it. 14k verts so far.
Nice werewolf man we should have a chat under the full moon
Just something I decided to do few weeks ago. I dont have that much time to spend on it so Im building it slowly. Its gonna be a huge starship which is used for transporting some kind of liquid ( i havent decided yet on that)
I’ve got a few projects going.:spin:
Over-clocking an old P.C. for Blending.:evilgrin:
Starting an advanced topology study.
Puttiing together a hair tut.:RocknRoll:
Building a website; something I know almost nothing about.:o
http://3dhome.webs.com/index.htm
I just finished reprograming my old P.C. so I’ll post a screen of the topo blank that I’ve started mapping my next time in.