su was thinking (auch…it hurts)…
Blender sources are free…
so maybe a good way to let people know we need the engine is to download
the source code…
no matter what happens you’ll will always have your own copy…
and if you do learn to code…
i tried it once on my linux-laptop a while ago (unsuccesfull) ,
but now i will try again,
and follow instructions from
http://projects.blender.org/cvsx/?group_id=9
and when i type “blender/source/gameengine” as the module name it starts
downloading all kinds of stuff…
( haven’t got a clue what i’m doing, but it’s fun )
when i cd into blender/source/gameengine/ there’s a MakeFile.am and i believe that’s used to create a configure file… or was it the other way around? …and this where i get stuck…but the previous time i did get it to compile though…Well back to the autoconf/automake manual
http://www.gnu.org/manual/
At least someone should notice all the source downloads and the fact we are willing to make an effort ourselves…
…Or am i missing something?
(if i do…please enlighten me, for i like to try things, but i have no experience in this area, and the step is a little to high- and i am not able to find any clear instructions what to do, because -i think- when you know your C++ it is very obvious what to do with a makefile.am.
I will find out on my own, but that takes a lot of time- i did manage to make an HelloWorld after following my first C++ tut, its a start… lol. :D)
EDIT
only help i found so far :
http://www.blender.org/pipermail/bf-committers/2002-December/001393.html