Post thy refracted/reflected objects here!

How about a chrome car :smiley:

http://www.solarflarestudios.com/CG/intrigue/chrome1.jpg

Just a mistake as I was trying to make the material look like actual car material. For some reason the Frensel dosnā€™t seem to be doing anything.

I think the next thing to be tackeled should be the AA. That render was with maximum AA and the edges almost look worse than the FSAA on a graphics card!

stephen2002

Where is the RayMir set? In your render it looks like its set to 1.00. Try setting it to 0.30 so the color of the material shows through, underneath the reflection.

Yup, I realised that but go sick of trying to make it look right so I cranked it all the way up and liked how it turned out.

Here is one that is closer to the proper material, still tweaking the numbers a bit though.

http://www.solarflarestudios.com/CG/intrigue/raytrace1.jpg

stephen2002, nice render. I like the blue one a lot better.

BTW, (a little off topic ion this thread), but how is your art schooling going? Havenā€™t seen you around here much lately.

BgDM

I knew that you probablly thought of it before. I hesitated to suggest it at first. Iā€™ve seen some of your previous work.

Your second (posted) render is really good. I would try lowering the material Ref value to .600 or .700.Maybe .500. Also I think you should tint your lighting a bit. I new tint color Iā€™ve been trying lately is R 1.00 G 0.900 B 1.00 (pinkish). R 1.00 G 1.00 B 0.900 works well too (yellowish).

Good work in any event.

My little tests with the new renderer
http://www.qone12.com/~lerpiedood/test01.jpg

Iā€™ll try cutting back the ref value but that tends to make the surface just more dull. The raytracer is great but it is very unpredicable. With the same values it looks different from different distances, different resolutions, and with OSA on and off. The OSA thing is the real kicker as it now takes quite a bit more time to render with it on as opposed to off making tweaking a pain.

My computer is chewing away at some more re-renders of the Intrigue project; Iā€™ll post them up later.

BgDM: My school is going well at UMBC. The main reason I have not been around here much is because Iā€™ve moved over to Lightwave. With Blender getting better by the minute I decided to give it another try. Itā€™s really ashame that there isnā€™t quite as nice of a community around any of the other programs. CGTalk has gotten so big (I donā€™t remember the last time I saw less than 200 people on that board at once) that either your work is gone within half a day or it gets viewed so much that your web serviceā€™s bandwidth is sucked dry.

endi: Stunning work as always!
lerpiedood: That is a nice glossy material you have going there on the cube.

I call her metalgirl, not the type of girl Iā€™d want to take home to my parents, her hair is razor sharp, and she has a tendancy to destroy things.
http://www.qone12.com/~lerpiedood/metalgirl.jpg

Glad to hear school is going well. Aslo, LW is a very nice app. I have Ver. 7 myself. Just donā€™t use it at all anymore since Blender went open source. The development of Blender lately has been just astounding. With the addition of the knife and bevel tools and now the raytracing, itā€™s just as good as MAX and Maya! Those 2 apps have crappy internal renderers that look just like Blender with the wrong light set ups.

CG Talk has gotten way too big. Iā€™ve noticed you donā€™t even really post there any more either.

All I can sayis, welcome back to Blender and keep on going!

BgDM

hereā€™s a test with one of Pafurijazā€™s car model.
thanks to him and to coders.

Refraction does not come out well as I expected - It just donā€™t look realistic enough. :expressionless:

Iā€™m patient and have much confidence in blender devlopers so I can wait.

I think I figured out why I couldnā€™t get the material done correctly. The Frensel calculation seems to be ignored when you turn on AA.

AA on:
http://www.solarflarestudios.com/CG/intrigue/raytrace2.jpg

AA off
Original (no ray-trace)

The headlight materials need to be re-tweaked as well if I were to continue with this. Also the version with AA took at least 6 hours to render, if not closer to 8. I had it running overnight and Blenderā€™s process had 10 hours of CPU time on it when I checked in the morning.

BgDM: I hate to say this here but Iā€™ll probably be continuing my main projects with Lightwave; Blender is moving along quickly but it seems to be having growing pains at the moment. I still check back here every so often to see how the development is moving along. I do most of my CGTalk posting in the Technical & Hardware section of the forum, I find that I they are most useful there.

I remember the original render from a while back. I would give that one the nod in this case becasue the windows in the raytraced renders are blue.

By the way, have you seen this headlight tutorial from 3D Car Gallery? Maybe this can help in some way.

Nice works, keep going.

The windows are blue, because the sky, which they are reflecting is blue. Might be good to turn down ray mir just a tad.

Might tweak at it some more once Frensel works with AA turned on. Otherwise it is a bit pointless to keep at it as Frensel is very important in a car surface.

Just another Testā€¦
Lightning: Radiosity

http://mitglied.lycos.de/Crawl2/forumbilder/tec_spheres_ray.jpg

ah, that presents a problem, the reflection doesnā€™t reflect twice see above reflections of the balls in each reflection.

That presents a problem, the poster doesnā€™t think twice see above post. there is a depth value to adjust and reflect to infinity. :wink: Sorry, that came over me.

Hereā€™s mine:

i noticed that tooā€¦ he must have the reflection depth low (possibly 1?)

wow, nico great lighting.