Just a mistake as I was trying to make the material look like actual car material. For some reason the Frensel dosnāt seem to be doing anything.
I think the next thing to be tackeled should be the AA. That render was with maximum AA and the edges almost look worse than the FSAA on a graphics card!
Where is the RayMir set? In your render it looks like its set to 1.00. Try setting it to 0.30 so the color of the material shows through, underneath the reflection.
I knew that you probablly thought of it before. I hesitated to suggest it at first. Iāve seen some of your previous work.
Your second (posted) render is really good. I would try lowering the material Ref value to .600 or .700.Maybe .500. Also I think you should tint your lighting a bit. I new tint color Iāve been trying lately is R 1.00 G 0.900 B 1.00 (pinkish). R 1.00 G 1.00 B 0.900 works well too (yellowish).
Iāll try cutting back the ref value but that tends to make the surface just more dull. The raytracer is great but it is very unpredicable. With the same values it looks different from different distances, different resolutions, and with OSA on and off. The OSA thing is the real kicker as it now takes quite a bit more time to render with it on as opposed to off making tweaking a pain.
My computer is chewing away at some more re-renders of the Intrigue project; Iāll post them up later.
BgDM: My school is going well at UMBC. The main reason I have not been around here much is because Iāve moved over to Lightwave. With Blender getting better by the minute I decided to give it another try. Itās really ashame that there isnāt quite as nice of a community around any of the other programs. CGTalk has gotten so big (I donāt remember the last time I saw less than 200 people on that board at once) that either your work is gone within half a day or it gets viewed so much that your web serviceās bandwidth is sucked dry.
endi: Stunning work as always!
lerpiedood: That is a nice glossy material you have going there on the cube.
Glad to hear school is going well. Aslo, LW is a very nice app. I have Ver. 7 myself. Just donāt use it at all anymore since Blender went open source. The development of Blender lately has been just astounding. With the addition of the knife and bevel tools and now the raytracing, itās just as good as MAX and Maya! Those 2 apps have crappy internal renderers that look just like Blender with the wrong light set ups.
CG Talk has gotten way too big. Iāve noticed you donāt even really post there any more either.
All I can sayis, welcome back to Blender and keep on going!
The headlight materials need to be re-tweaked as well if I were to continue with this. Also the version with AA took at least 6 hours to render, if not closer to 8. I had it running overnight and Blenderās process had 10 hours of CPU time on it when I checked in the morning.
BgDM: I hate to say this here but Iāll probably be continuing my main projects with Lightwave; Blender is moving along quickly but it seems to be having growing pains at the moment. I still check back here every so often to see how the development is moving along. I do most of my CGTalk posting in the Technical & Hardware section of the forum, I find that I they are most useful there.
Might tweak at it some more once Frensel works with AA turned on. Otherwise it is a bit pointless to keep at it as Frensel is very important in a car surface.
That presents a problem, the poster doesnāt think twice see above post. there is a depth value to adjust and reflect to infinity. Sorry, that came over me.