Thx, BTW, while using it I thought about two more suggestions, The First one is simply adding a “use material name as prefix” (instead of “object name”) which is how I prefer sorting my Textures\materials.
The second one is a little bit more complicated, so I explain it with my use case.
Sometimes I want to bake material which can be tiled seemlessly through large UV, currently, I use a plane with the material I want to bake and when I bake it its preserve the tiling of the original texture, this way I can easily edit any image texture and combine it with my procedural workflow.
So, what do you think about adding a “bake to UV’s boundary” option?
And again, thank you for this awesome add-one.