This beach was created using Blender and the FLIP Fluids add-on.
It took a lot of trial and error, but I think it turned out better than I expected.
(There are many issues, such as the interval between waves is too short, but…)
I was interviewed by “80 LEVEL” about this piece!
I have written a brief work flow about this work and some tips on how to create it.
If you are interested in fluid simulation in Blender, we hope you will take a look.
Remarkable simulation. The frequency of the waves does not bother me. I particularly appreciate the simulation of wet sand when the wave recedes. Dynamic painting I guess?
Congratulation.
I imagine easily that the settings are delicate. I don’t have much practice in fluid simulations. I am not surprised by the instabilities you mention because there is a lot of turbulence and energy dissipation in the rocks. All this must of course depend on the solver used and your configuration.
The result is worth it.
Simple remark: a small animation of the palm trees under the wind would perhaps increase the realism of the scene while justifying the amplitude of the waves?
My piece does not have a #featured tag and does not appear in the #featured row, is this a glitch in the system?
I would appreciate it if you could check…!
Thank you for taking the time out of your busy schedule to respond!
I checked and my work is posted on Instagram and Twitter, but it doesn’t seem to show up in the #featured row on this site…
Thank you very much!
It takes an enormous amount of time for trial and error and rendering, but with the FLIP Fluids add-on, it’s easy to create rich fluid simulations!