Blender 2.91.2 Renderer: EEVEE
Hi guys. I am a noob in the node editor setup. I have been working on a car modelling personal projects and wanted to test out the metal material. I am trying to make keep it procedural to allow ease of use across multiple objects.
You can click on the image again and it will be viewable…
Hmm…yes, we need to know in what direction you are heading…what do you want your final result to look like.
Your Brushed aluminum/metal is looking nice!!
One quick suggestion…add-in Texture Coordinate and Mapping nodes, and then you can use either Object or Generated to control how it is applied… that will help with the geometry artifacts in the polar regions of the mesh…
As you can see I tried applying the material on the object I am actually working on (tyre rim). I’ve swapped the brick texture with noise texture and added mapping and texture coordinates.
I would appreciate your review on it. And as I’ve already stated I want the brushed metal (regardless of type) to look realistic.