With Pride month starting tomorrow I’m thinking of posting something for it (yeah, I’m running a bit behind ). The objects will be UV mapped similiar to the example objects (edge-to-edge on X), and although the material will be procedural, I intend to use the UV mapping.
Using a Wave node to get the Color Ramp to repeat four times, I expected the scale to be something like 4, or 2, or .5 – you get the idea. Instead it turns out I needed to set the scale to 1.25664 :
Although I used the Mapping Node Scale for this, it does the same thing if I use the Wave Node’s Scale instead. And I’ll go with it if need be, but given how counter-intuitive the value is I feel like I’m missing something I should be doing. Any help?
Okay, I’ll bite: how does 1.25, however loosely, correlate to 4 repetitions?
I notice your Multiply value is 16.8 – again, the value needed to get a specific number of repetitions of the Color Ramp is a weird decimal. Without the Wave node, getting just one repetition reasonably exact took a Scale of 2.1212. I’m trying to figure out why this is taking such odd scale numbers to get whole repetitions of the Color Ramp.
In the color ramp click the menu button (the v between the - and the RGB and select Distribute Stops from Left. Then you can see the 7th color too. Look at SterlingRoths Color Ramp.