PSC addon - How continue after image sequence bake?

Hi,
I’m working on the Particle Systems Collider addon for generate non-overlapping particles. Addon can make collisions for particle systems with self-collisions feature and more.


Addon is focused on procedural workflow and simplicity with minimal effect on standard Blender workflow and tools.

You can see some work in progress videos on my youtube:

For collisions I’m using dynamic paint operator bpy.ops.dpaint.bake() that causing Blender crash if I try continue executing another operators.
Unfortunately I must using two buttons for one task. One for Bake Image Sequence and second for update collisions on particle system.

I tried make bug report with code example few weeks ago but without success.
https://developer.blender.org/T74052

I tried modal operator and makros, but nothing works.

Is possible continue execution code after finishing dynamic paint image sequence bake operator?

Where to get this addon. Link plz

In future at: https://gumroad.com/remesher

There is reported blender bug. No solution yet. I don’t use this approach anymore.

mean time can i get the trail version

I’m sorry but trial version is not available. Most of the addon progress is on my youtube channel

im creating this huge city maybe this is useful as u showing in the video

I have similar project, but on a much larger scale with uneven terrain, roads and bridges. That’s why I started developing this addon. This addon is ideal for the city generation. :wink:

For everyone who is interested in this addon, here is the current topic

Awesome addon is out but not free :frowning_face:

I have spent many months developing this add-on and I have many plans to improve it. I will be greatly appreciated if you support me. At this time I am working to speed up the calculations and the improvement is amazing :slight_smile:

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