Hi,
I’m working on the Particle Systems Collider addon for generate non-overlapping particles. Addon can make collisions for particle systems with self-collisions feature and more.
For collisions I’m using dynamic paint operator bpy.ops.dpaint.bake() that causing Blender crash if I try continue executing another operators.
Unfortunately I must using two buttons for one task. One for Bake Image Sequence and second for update collisions on particle system.
I tried make bug report with code example few weeks ago but without success.
I tried modal operator and makros, but nothing works.
Is possible continue execution code after finishing dynamic paint image sequence bake operator?
I have similar project, but on a much larger scale with uneven terrain, roads and bridges. That’s why I started developing this addon. This addon is ideal for the city generation.
I have spent many months developing this add-on and I have many plans to improve it. I will be greatly appreciated if you support me. At this time I am working to speed up the calculations and the improvement is amazing