From the box to the plane and vice versa. Out of the box into the sphere is not necessary.
And about primitives - a point and an edge?
Hi,
I’ve reinstalled and rediscovered QBlocker. Loving the new additions since the last time I used it.
A quick question: is it possible to create a perfect sphere on a surface without going through the flat and stretched stages first? That’s be very useful for perfectly spherical objects such as eyes.
Thanks!
— Edit: Found it. Holding Control + Shift does the trick.
Could you give options for where this shows up? It’s currently in the context-menu of the viewport, which makes no sense to me. It’s also in the ‘add’-menu, where I think it belongs.
Amazing addon.I am using it with Bool Tool or Fast Carve for hard surface modeling.
Hello!
QBlocker 0.14 released!
- Now you can create parametric objects and set the parameters later.
- I removed the addon from context menu as @Michael_Knubben suggested.
- Optional setting to ignore surfaces behind grid when create or snap objects. @Dogway suggestion.
- Additional addon properties to change colors and default values.
Download it from: https://gumroad.com/l/gOEV
Check the documentation: https://qblockerdocs.readthedocs.io/
Have a Nice Day!
Simply amazing!!
Balazs_Szeleczki, quick question… I used to right click and immediately start drawing my objects, but now I am limited to the “add” button. Is there a way to make it active as I right click?
I see now that Michael_Knubben suggested it removed. I personally liked the ability to use your addon after one click.
For now enjoy the praise. This is an awesome addon.
Well, i just commented out this part of the addon.
If you open the __init__.py
file in the addon, and at the 201 and 210 lines remove the “#” from the line, the menu will be in the context menu again.
These:
#bpy.types.VIEW3D_MT_object_context_menu.prepend(qblocker_menu)
#bpy.types.VIEW3D_MT_object_context_menu.remove(qblocker_menu)
Great I did it! Back working the way I like it. Thanks
It will be awesome to be able to draw polygon
Thanks, very smart and useful addon.
Hurrah Magyarorszag !
Qblocker construction plane is fantastic.
How about using it to place custom meshes, aligned with underlying meshes/ faces ?
I’d love to have a proper working Plane, like this tool can spawn. Maybe that code could be ripped out and create a new Working Plane tool?
There’s also https://github.com/BenjaminSauder/Workplane which the author seems to be in process converting for Blender 2.8.
I talked to him about that, but seems like he stopped working on it again, or no updates/progress I’ve seen in the last month or two. He was looking at it, but not sure anymore. Maybe he still is…
wow the parametric/non-destructive settings are amazing, was just looking for something similar.
And there’s Ortho. But it would be great to have it all inside QBlocker.
Im growing to love this add-on but I do admit I miss the “default Snapping” when dragging out your disired dimensions. Don’t you guys think the usability is much smoother if snapping is enabled by default and “non-snapping” is turned off by holding/toggling a key instead the other way ?