In short, I rewrote the code, and now, when pressing the R key, the application will read a chunk equal to the location coordinate, and save a dump of the file in OBJ format for uploading to blender.
This can be used to create backroom levels… Or to create some exotic types of caves for rendering… It reminded me of my old backstage level, the Valley of Plastic. It is an endless space of slippery white plastic with light everywhere and strange structures.
You can download this model of mine from the link.
And in honor of this, I made my first computer application! Procedural Generator Maker Now everyone will be able to download it, and make their own exotic generation they need…
I wanted to see some distant lands, like in Minecraft… And I decided to check this in my 12 version of quantum foam and still found these distant lands of quantum foam. To begin with, I entered the following numbers into the coordinate fields X: 11111111111114, Y:1111111111111104, Z: 111111111111114 and that’s what I got:
It somewhat resembles the bvc-r/0161 - TERMINUS __non-variant location from backrooms, only vertical and not horizontal (By the way, I have a topic on backrooms → locations-for-level-0)
If there are any very large values in the coordinate fields, let’s say X: 11111111111111111200 Y: 11111111111114 Z: 111111111111115 and unscrew the values Octaves: 1.00, Persistence: 0.55, Lacunarity: 4.00, Base Scale: 0.50, then we we get such ribbon-like structures
And if you enter an even higher value, you get just a ragged wall.
and after that, there’s a void, so if I could enter some huge numbers, I’m sure something very interesting would form there…
And here is the notorious the bvc-r/0161 - TERMINUS
I remember playing the game on Playstation 1 when I was a kid of 6 years old, there were like these FPS 3d shutter caves, but I still didn’t understand what I had to do there… I don’t remember what this game is called, maybe who knows? There were similar locations… I have psychedelic flashbacks from my childhood…
In general, I decided to solve the problem of a torn isorface, and I made a ladder out of planes, and wrapping what falls into the gradient of the balls along the contour created a pseudo-metric, but it turned out to be torn pieces of ventilation pipes again.
Hello, I read through your thread and it seems you are doing something very complicated. Probably almost no one reacted because this is very niche - I had to google about quantum foam. Never heard about it before. Without any introduction about your project you just jumped into it, which happens easily when experts present their knowledge. It looks interesting, but still I have really no idea what this is all about. Would be happy about more context.