Bit of a noob! I normally use blender for making basic 3D prints and small model tweaks but i had some time this December and wanted to try a fully featured scene inspired by PS2 era games (Well, started as PS1 but grew in ambition)
- Most textures are either handpainted or photographed (the water is my own kitchen sink haha) besides the sky from nasa and a cc0 dust cloud
- Took heavy inspiration from Dreamfall and BG&E for the vibe
- I got better through making the scene haha. The little blue dome are the first things I modeled and the sand building up on the edges of the walls (using geonodes, super fun) the last one
- I now have a bunch of cool (to me!) assets that I don’t know what else to do with so I suppose I can make more scenes
- Learned the importance of topology the hard way with the character models omg. They still have awful topo but after weight painting for an hour i got them to look vaguely natural.
Critique welcome! Pls be kind
I’m curious how you move from this to more photorealism (besides getting good) but also within the fidelity of this scene what tricks I may have missed (leaves look dusty instead of moist for example)

