Could someone please tell me why a 3D app has to be commercial before it’s allowed to have it’s own unique keyboard shortcuts???
Softimage XSI does not use the same keyboard shortcuts as max : no problem
Maya does not use the same shortcuts as max or xsi : no problem
Blender does not use the same shortcuts as max, maya or xsi : GASP!!! Someone call the CDC!!!
The irony is that the same people who whine (endlessly) about blender devs not turning blender into enough of a mirror clone of max that they’d get their pants sued off by autodesk, are the same ones who complain about there being “no” tutorials available for blender (internet? what is this internet thing you speak of?). Which is probably for the better anyway, as none them (the tutorials that aren’t there) would make any sense to them (the whiners) anyway because THEY’VE DONE GONE CHANGED ALL THE KEYS ANYWAY!!!
Deep breath, and release. Smiles. There, thats better. Universe fixed.
I’m thankful to have Blender as a free program for everyone interested in 3d-art. Blender is RESPONSIBLE, no GUILTY of opening doors to people who want to follow a path of art and beauty of the human mind.
Thank you Blender for inspiration and giving my artistic life style in a revival of helping me see who I really am!
I certainly couldn’t see 5 layer menus and 3DS-Max’yness all over Blender. But I do notice Blender now puts a little dot on the layer buttons that lead to layers with objects, that’s nice.
I, personally, am glad that Blender is blissfully unburdened by the abstract mess that Max calls the modifier stack. Honestly, who thought it would be a good idea to have it so that changing the geometry of the underling mesh plays havoc with the bone weights, the UV unwrapping, and every other modifier?