Added some Depth of Field, made the camera lens wider, applied color correction. Here is with and without feathers. Nearly happy with it
Anybody knows how to animate Andrew Price’s Pro Lighting Skies rotation? I have tried in the world panel and in the nodes, but it just doesn’t move at all during animation. It moves in the viewport when I set the keys, but it just doesn’t play. I did send him an e-mail but he is a busy guy and I doubt he will answer me. SO please, anybody’s got any ideas?
Added some light smoke coming out of the volcano, made the bugs smaller and less motion blurred. Here is a shot before and after image composite.
That’s amazing that your were able to implement such advanced deformation layers and complex rigging in blender!! I have always wondered hownthat could be accomplished. Mind sharing some tutorials or resources?
@Linkun Thanks Well, I do plan on making tutorials eventually. Lots of anatomy studies as well as environment studies, looking at a lot of videos and trying to reproduce stuff really is the key. Eventually after many trial and errors, you figure it out But its hard to explain and I currently don’t know of any tutorials that teaches how to do rigs like this… I will do one eventually, wont be free though…
Added some trees and tweaked a bit everything
Here is the openGL animated render (real-time viewport) of my raptorex environment
Update with proper motion blur & Depth of Field, made the bugs smaller and less fast, made the ground less sandy and more dirt like since its supposed to be a lake and not the ocean. Nearly there
Here is an update, a quick low quality render of my environment animation. Water needs work, its too wavy for a lake, the bugs are just simple spheres for now, need to replace those with actual bugs models animated, the wind in the vegetation also need work, but Its getting there!
Here a video instead of a GIF (less noisy)